Softwares: Blender, Photoshop
Techniques: Lighting, Composition, Modeling
This assignment was divided into two parts, focusing on lighting scenes involving fire and water. For the water-themed scene, I chose to create a visualization of a serum from The Ordinary, with the intention of forming a strong contrast between the blue water environment and the orange bottle.

LIGHTING
The lighting setup begins with a key light used to illuminate both the bottle and areas of the water. Additional lighting was then introduced to brighten the background and enhance depth within the scene. A third light positioned beneath the bottle provides subtle underlighting and highlights, helping to define the form of the bottle while adding illumination to the surrounding water. The fourth light was designed to simulate water caustics, contributing to a more realistic and dynamic lighting effect.

WATER DEVELOPMENT PROCESS
I began by creating a water simulation in Blender. However, the initial result did not fully achieve the desired look. To gain greater control over the final appearance, the simulation was frozen and further refined through sculpting techniques. The bubbles were added afterward using reference images to achieve a more realistic and visually detailed result.
AFTERTHOUGHTS
A very enjoyable project. One of the main challenges was achieving a convincing water effect, as it required experimentation with both simulation and sculpting techniques to reach the desired result, but overall I'm very pleased with the result.