Softwares: Blender, Premier Pro
Techniques: Lighting, Shaders, Animation, Sculpting.

For this project we were assigned to create a technical visualization of a product. I wanted to learn more about how light interacts with and refracts through gemstones, hence my choice of diamond and sapphire ring. It also gave me the opportunity to explore new aspects of Blender and experiment with settings and techniques that were previously unfamiliar to me.


LIGHTING
A significant amount of time was dedicated to achieving realistic gemstone refractions through light placement and settings in Blender. By default, Blender uses a relatively low light bounce value to reduce rendering times. However, since gemstones rely heavily on multiple internal light bounces to create realistic refractions and brilliance, increasing and refining these values was a crucial part of the process.
SHADERS
Through research, I discovered that diamonds, along with many other gemstones, creates an optical effect known as dispersion, where light is separated into spectral colors. Continuing my research, I found a shader node in Blender that allowed me to recreate the rainbow-like dispersion effect I was aiming for.

ANIMATION
To visualize the assembling process of the product, I chose to focus on the placement of the gemstones within the ring. Tweezers are used to position the central sapphire, emphasizing the precision involved in the assembly process.


AFTERTHOUGHTS
This project was both engaging and highly informative. While I gained valuable experience throughout the process, there is still significant potential for further learning and exploration within this field. Although Blender is a highly capable software, exploring other engines better suited for projects of this kind would be a valuable next step in developing further.